I've been making a few repeating textures and I think we can get good results through blending textures, rather than using a wang tile system. I was reading about wang tiles last night and the reason most video games don't use them is that they are too expensive on system resources. Here is an image I took inside the editor. I'm still playing with the planet texture GUI. I know you can define textures by elevation and slope, would there be a way to define by planet location? For example, your planet could have a North and South pole with tropical regions in the center?
