September 09, 2010, 06:04:59 AM
News: As promised, here is another update of the editor with improvements and bug fixes
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Author Topic: planet texture packs  (Read 5100 times)
Tamarin
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« Reply #15 on: March 28, 2009, 12:15:20 PM »

I've been making a few repeating textures and I think we can get good results through blending textures, rather than using a wang tile system. I was reading about wang tiles last night and the reason most video games don't use them is that they are too expensive on system resources. Here is an image I took inside the editor. I'm still playing with the planet texture GUI. I know you can define textures by elevation and slope, would there be a way to define by planet location? For example, your planet could have a North and South pole with tropical regions in the center?

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Jochen Stier
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« Reply #16 on: March 28, 2009, 04:05:16 PM »

Hmm, I am not quite sure how easy it would be to add a third dimension to the lookup table. That would require a lookup cube for (slope, elevation, latitude) rather than a lookup table. We could use cube textures, but I cannot think of an intuitive user interface widget to define the lookup table.

In order to remove reqularities we could also use a bit of noise to perturb the uv coordinates. I will give this a try...
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Jochen Stier
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« Reply #17 on: March 29, 2009, 12:57:40 AM »

He Tamarin, I think it is ok to make the a texture pack 2048x2048. This way you get 512x512 for each of the 16 tiles.
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