WoooW!!!
I saw major technical improvements, I like the whole feel of the engine. The editor is also getting much more stable and organized! I finally manage to place objects on the surface of a planet! I still can't scale or rotate properly, the handles are still unusual for me.
The atmos scattering is much better as well.
It looks like you feddled a bit with the planet as well, Nice Job!
The shuttles are brilliant.
A few artistics remarks though:
Don't be hasty in including features in the game. I know clouds look very cool, but they are wrong (I know you know that already, and congrats BTW for adding them ). If they were meant to simulate cirrus, well, they failed. Cirrus are indeed high atmospheric clouds, but they're still inside it not out. Furthermore they look like stratus and are way too abundant and sort of regular. The effect is still cool, but from orbit it looks weird. Find a way to lower them closer to the surface, or get volumetric clouds, you may check Mr. Oneil's clouds on
sponeil.net.
The sun is not visible yet outside the atmosphere, you could add the flare you have in the engines, to show it (just a thought). The engines trail are rigid. If you turn the ship the trail does not
trail back in the air, it turns with the ship or diconnects from the engines O_0 ?
The FPS is also low when you are close to a plane 9 on my pc [ C2D 4600 1.13GHZ, Nvidia 8600GT, 1G DDR2 Ram 800Mhz] and it rises to 50 when looking in the void, was it supposed to be this low? Imagine having a major war near a planet... Giant ships, Megagiant space station/city, thousands of fighters...
Thank you for your hard work, and for letting us test it!