Hi all,
I found the Pangea website recently while researching a bit about various 3d engines,
and was astonished by the scale (lifesized planets ftw)
As i was a sucker for space sims of any kind all my life, and geist3d creates a feeling of
scale i have never before seen in a game, im very interested in how this project turns
out, and would like to offer my meager skills to contribute to its success ^^
Long Version, tl;dr belowI'm 24, native german, and studying for my physics diploma (entering 7th semester)
I'll give you a overview of my skills and/or interests so you can decide if and where i can
offer some useful assistance.
As i am a (somewhat) aspiring physicist, i obviously have some knowledge of physics,
although i didn't try to apply that in a (complex) programming or gaming context yet.
I have also some programming background, although mostly in Python, and about
nothing in C++, and some work-induced memories of perl and vba i'd rather forget.
I am also actively working on my own rpg, with focus till now on internal workings,
not so much graphics engine or non-text user interface. as of now the most current
iteration spans some 5000 lines of python code and includes a flexible battle system,
complete with buffs and debuffs (both permanent, and various timer or event based
variants), character development, overland and dungeon topology, and some content.
i've also dabbled in some things like semantic networks, natural language processing,
random item generators, a trading/collectible/standard card game framework, and a
generalized html/xml-IO module (which i use for de-/serializing various things in my
game for example) amongst other things, although i've only started seriously programming
about a year and a half ago, shortly before starting to work part time as a student worker
in a automotive software development department. Although this was the start of me
doing serious programming, my first experiments date back to Basic on an intel 80286
some 15 years ago.
On the other side, i have been a hobby artist for about as long as i could hold a pen(cil),
and although i wouldn't say i'm great, im not abysmal either. I draw mostly pencil on
paper, and have done some digital work via a wacom graphics tablet. Sadly work and
university forced me to cut back on my pursuits of the arts a bit, resulting in a bit of a
hit/miss situation when trying to draw something lately (chances of it looking good and
it looking like shit are about equal). I've also spent quite some time making quake3 levels
at some time (that time being far too distand past) and modeling work in 3d studio max
and maya, so i'm not a total noob at 3d stuff, but it's been long enough for me not being
able to instantly create something awesome.
TRIVIA STARTAs it's already quite a lot of text, i'll just add a bunch of not really relevant information
that you may feel free to skip, but it may nevertheless give a more round picture of myself:
I speak german (not surprising i guess), i'd say pretty fluent english, decent (comprehension)
to average (speaking) japanese, mediocre korean, and some chinese.
I play electric guitar and an assortment of plastic instruments (rock band, guitar hero), as
well as other rhythm games, and listen to music of nearly every genre whenever i can
(including but not limited to: classical, rock, metal, jazz, oldschool hiphop, asian pop/rock, electronic)
I've been an avid gamer all my life, this encompasses both digital (pc, consoles, mostly ps3 atm),
and analog (both traditional and modern board games, pen&paper rpgs)
Although im on hiatus currently, i do some sports (Capoeira, Tricking, Archery, general Acrobatics stuff)
I read a _lot_ when i was younger, and i still read a lot by most peoples standards i guess.
TRIVIA ENDtl;dr:
I could do some highlevel programming, some 2d art, some content creation, and some background/story.As a last point, some examples of my 2d works (click for full size):a few linearts

a few sketches/wips

a few colored works

May not exactly be what you have in mind style-wise, but i can adapt.
And with this, my already much too massive introduction comes to an end.
If you think i can be of help, im happy to, just point me to where i can do something useful

~awakened~