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September 09, 2010, 03:03:45 PM
News
:
As promised, here is another update of the
editor
with improvements and bug fixes
geist3d.org
General
3D Tutorials
Texturing
File Format
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Author
Topic: File Format (Read 269 times)
Jochen Stier
Administrator
Sr. Member
Posts: 498
Founder/Programmer
File Format
«
on:
September 18, 2009, 10:28:58 AM »
Every model should have two RGBA textures with the following channels
1: Diffuse(RGB), Displacement(A)
2: Normal(RGB), Specular(A)
The displacement value is used for parallax mapping. The specular component is just a single value defining the strength of the specular highlight. Also try to keep the texture maps down to 512x512.
«
Last Edit: September 18, 2009, 10:34:52 AM by Jochen Stier
»
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