|
TorakunSama
|
 |
« on: June 03, 2010, 06:18:25 AM » |
|
Greeting fellas! It seems this site has become a ghost forum! Ever since I joined this forum, I expressed my intentions to use the engine to create my own game. I see now that I lack the sufficient knowledge (programming) to do so successfully. So I now ask for help. Jochen is being busy developing another application, which apparently could boost the Geist 3D Editor, till then, I might not see any post from him. So if any one is acquainted with the engine, please give me a hand here, so I might be ready once J is ready!
Chronicles of Saba is a trilogy of games, I'm using to eventually learn to make my own engine. The first one is Genesis, I'm developing on Blender 3D. I expect to learn about work flow, graphics and game play. Then Exodus, I'll develop in Geist 3D, I'll then learn programming, scripting and advanced shaders. Finally Liberation, I hope to have a basic engine similar or derived from Geist 3D with specific features (I'll use Geist 3D if I'm not able to write an engine by then).
In 'Exodus', the human race has come to the Andromeda Galaxy and have established good relationships with the Sophorians (the only intelligent life native to the galaxy), and sworn to help their newly found 'neighbors' defeat the 'Harvesters', an invading bio-engineered insect like alien race. My idea is to make the game a online multiplayer game. Where the player will choose between the 2 races and the factions within them. Or even to freelance. There will be one city for every faction, the Harvesters will colonize half the planets in the galaxy, and when the game starts it will be a race against time to help the Sophorians not to be engulfed by the invaders. The ground Zero will be Saba, where humans, Sophorians and Harvesters meet for the firs time.
So far I can import models into the editor.
So the first thing I need to know is how to add animation. It will take some time till I start building the game elements, since I' m working on the first one...
I appreciate your help! Thanks for reading.
|