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News: As promised, here is another update of the editor with improvements and bug fixes
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Author Topic: Tracks by Fred  (Read 1506 times)
Fred
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« on: August 04, 2009, 05:01:37 PM »

I'll just add my stuff in here as it comes by. Finishing touches are yet to be made.

Fred
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Fred
Fred
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« Reply #1 on: August 04, 2009, 05:05:55 PM »

http://www.megaupload.com/?d=KWIRTBZY
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Fred
Jochen Stier
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« Reply #2 on: August 04, 2009, 07:03:22 PM »

Wow! These are some awesome tunes... Did you compose this yourself? I now wish that I had already made a galaxy... This will be great when flying through space. As soon as I am done with the GUI stuff I will add sound!
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Jochen Stier
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« Reply #3 on: September 02, 2009, 06:08:15 PM »

I am just in the process of adding sound via the OpenAL libray, but I am having a problem with your wave file. I can only open it with the VLC player. The windows media player won't open it and I cannot properly load it with OpenAL either. Is this actually a .wav file. Can you run it on your media player ?

In any case, tonight Geist3D will play its first sounds. It just won't be your song Smiley
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StormGnu
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« Reply #4 on: September 03, 2009, 09:01:09 AM »

So, did you play some nice tunes in game last night? Smiley
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Jochen Stier
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« Reply #5 on: September 03, 2009, 12:54:34 PM »

Oh ja, the sounds are working like a charm. I am using the OpenAL library, which gives you 3D sounds, including a number of effects such as Doppler effects, echoes, attenuations... I now going to build a gui for the editor so that the artist can then import their own sounds. So, if you are making an engine for example, you would add a light source and a sounds as well as your 3D model.

Now all we need is a library of sounds:) I found some free stuff on the web for now.

Does anyone know the advantages / disadvantages of .wav vs. .ogg file formats?
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Destroyed
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« Reply #6 on: September 03, 2009, 02:37:45 PM »

I dont know alot Tongue but i do know .Wav files, are a hell of alot bigger, but they have much better quality, wheras a .ogg file is much smaller due to compression, but that causes it to loss some quality through the compression. These are the only things i know off Tongue xD glad to see we've got sound though Smiley
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« Reply #7 on: September 03, 2009, 04:59:06 PM »
Modify messageModify

Here's one whole page for each  Smiley

http://en.wikipedia.org/wiki/.ogg
http://en.wikipedia.org/wiki/.wav
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Fred
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« Reply #8 on: September 07, 2009, 04:48:00 AM »

The file format is .wav, yes. I can convert it to mp3, if that'll help!

As for running it in my own windows media player, I cannot tell since I don't have one. It runs fine in winamp, though!

Probably best to leave the music out, until there is enough tracks to avoid making it repetitive, anyway Wink
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Fred
Fred
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« Reply #9 on: September 07, 2009, 04:57:16 AM »

http://www.megaupload.com/?d=1F1F4240

Ambience 1
mp3

Fred
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Fred
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« Reply #10 on: September 07, 2009, 05:26:09 AM »

Nice sound but hard to relate to.

I played a little in the planet viewer with Ambience 1 in the background and I think that the basic elemets, the background base sound of the track, works well as an ambiance track. The other effects in the track, though, makes one expect something to happend, like a cut in a movie, if you know what i mean.

Therefore i closed my eyes and listened only to the song. I usually do this when i want to see what kind of scene / game i expect to see when i open my eyes based _only_ on the sound or music. And what i saw was the in game menu with some in game movies running in the background. Close your eyes and see if you know what i mean, I'm very curious! Smiley

Details:
I don't like the effect at 00:17 - 00:20, feels out of place.
Really cool effect around 00:39, really feels like you just passed a huge asteroid or something!

Hope you appreciate the feedback Smiley
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Fred
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« Reply #11 on: September 07, 2009, 07:01:02 AM »

I know what you mean! The whole idea of an ambiance track is to set the mood and background, and whenever the track does anything more than that, it fails as an ambiance track, in my opinion. So I'm glad for your honest feedback, because I was really on the fence with some of the effects in this track, even after listening to some rather prominent ambient tracks.

Btw, your main menu-vision, is spot on. I may be biased by reading your post, but that is exactly what I pictured when "blind testing" the track just now!
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Fred
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« Reply #12 on: September 07, 2009, 09:36:38 AM »

Cool, we're on the same frequency then!

I think that music can add a 4th dimension to any visual experience. That is why it's so important Smiley
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