Now that StormGNU mentioned flying on the Leona, hwo will we prevent water, clouds, dust and whatever other element from going through the ship? I'm once again thinking of a boolean field to make a difference operation on all objects that collide with it or makes them invisible
I haven't thought about that yet. We can probably use the stencil buffer... that would be the technical term for "boolean field"

The orbital bridge still disappears.
That has to do with the logarithmic depth buffer I am now using. The scene is no longer rendered several times using a near, medium and far viewing frustum. Instead I am computing my own depth value in the vertex shader using a logarithmic scale. That really improves performance but also introduces artifacts with very large triangles close to the viewer. In the future the walkway has to be replaced with a denser trimesh.
The clouds are a major plus! However, it seems that the billboards update a bit slowly. If you rotate around the shuttle with the mouse, the clouds keep facing the previous camera position, when you stop, they point to the new cam position.
Yeah, I am not using position oriented billboards, but view directed billboards. They need to be updated much more frequently, but they work a lot better when you are inside the cloud. In the cloud field I am using position oriented billboards and that problem does not become that apparent.
This is the best release so far!
Congratulations and keep up the great work! We make us very proud!
This is the best release so far!
Excellent!
I’ll be back in a few days…
P.S. Demo3 in the editor download was used to produce the images above.