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StormGnu
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« on: February 26, 2010, 11:14:47 AM » |
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Hello guys! Long time since last post  I'm just curious what everyone is doing at the moment. Since none of us is working with Geist / Pangea i guess there a lot of other stuff going on. I myself still study 100% for a Masters degree in Science in Electronics and also work 25% with programming and electronic debuging etc. I try to get something programming and other projects done on my spare time too but with a girlfriend and being chairman in the local student Electronics group there not along of free time at all. How about you guys, what are you up to? 
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TorakunSama
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« Reply #1 on: March 01, 2010, 09:01:57 AM » |
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Great to read from you StormGnu! Indeed, long time it's been since we worked together! Great timing too. Starting this month, I plan to start "playing" Pangea : A new beginning. This will be more like typing my progress as I add elements to the game. You'll see when it comes. So far, I've been working on other projects and also extremely busy at work (since it was the beginning of the year). Next month I'll be on vacation, so I'll work on all projects! The baby is also sucking a few hours out of my system, but they are worth it! I'll also start learning programming so I can help more efficiently in the engine part.
Well see you all soon!
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'If you're not born a natural genius, can become one if you try hard enough! ' Gai-sensei
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Jochen Stier
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« Reply #2 on: March 01, 2010, 09:32:48 PM » |
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Hi, of course I am still lurking as well. I am currently taking parts of Geist3D, mainly the editor, into a different direction. Other than doing contract work that pays the bills, I am basically building a development studio for OpenCL, which is a new parallel programming language for the GPUs. I realized that Geist3D with its Lua bindings and rendering capabilities could become a nice IDE for OpenCL, so I decided to go into this direction for a while. I will post a new site with demos and downloads after its done.
Once the OpenCL studio is out I will bring that new version of Geist3D up to date with the Pangea engine, by porting all the stuff from the old engine that is missing, such as the planet engine. Long story short, it will be a while before I seriously get back to Pangea, but I am not too worried about it. Mainstream GPUs aren't ready yet for a full-fledged procedural engine. I can't wait to see what Infinity looks like when it comes out...
Other than that life is good. Kids are keeping me busy as well. It's amazing to revisit the little things that we all had to learn at one point in our lifes.
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Tamarin
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« Reply #3 on: April 07, 2010, 03:50:40 PM » |
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Hey everyone!
It has been a while. I am currently just busy with work and a new girlfriend. I'm thinking about doing some more computer art - it is something I love to do. I lost interest in everything for a while - going through some life changing stuff this last year.
I hope we can all work on a project again some time.
Andrew
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TorakunSama
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« Reply #4 on: April 08, 2010, 07:48:39 AM » |
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Ah Tamarin, long time indeed! I'll be on holidays from monday, although I'll be mostly busy with my house building, I'll sure spend some time working on this project. If you'd like we can work on my current project, I suck at texturing, could use some help...
Great to see thing are going better for you!
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'If you're not born a natural genius, can become one if you try hard enough! ' Gai-sensei
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TorakunSama
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« Reply #5 on: April 09, 2010, 02:48:32 AM » |
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I am basically building a development studio for OpenCL, which is a new parallel programming language for the GPUs. I realized that Geist3D with its Lua bindings and rendering capabilities could become a nice IDE for OpenCL, so I decided to go into this direction for a while. I will post a new site with demos and downloads after its done.
Once the OpenCL studio is out I will bring that new version of Geist3D up to date with the Pangea engine, by porting all the stuff from the old engine that is missing, such as the planet engine. Long story short, it will be a while before I seriously get back to Pangea Can't believe I didn't comment on that. This are indeed good news! You are aiming for the future! Can't wait to see the results! So I can do whatever I want with the current editor, since it wont be updated any more? Too bad you didn't finish fixing all its features and the parenting. I mean, with triggers, and parenting, I can start building my game on it, even if its just to understand it better (Geist3D). What says you?
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'If you're not born a natural genius, can become one if you try hard enough! ' Gai-sensei
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Tamarin
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« Reply #6 on: May 21, 2010, 10:56:10 PM » |
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I just finished updating my personal site - using lots of the material from this project. www.zenchuck.com
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TorakunSama
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« Reply #7 on: June 03, 2010, 07:10:00 AM » |
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Very nice! I like your work a lot! I PM you long time ago to help me with my game, and I got no answer, would you mind doing some models for me? I'll pm you again in blenderartist.org. Nice gallery you have indeed!
Edit: Sorry, actually I did not PM you...
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« Last Edit: June 03, 2010, 07:13:30 AM by TorakunSama »
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'If you're not born a natural genius, can become one if you try hard enough! ' Gai-sensei
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Tamarin
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« Reply #8 on: June 04, 2010, 05:02:04 PM » |
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I check back here from time to time to see what is happening - I don't like to think of the project as dead - just resting I can help you with some modeling/texturing/animating - let me know what you are looking for specifically -and good luck on your side project! I would like to make an iphone game myself  5,000 triangles/frame - and there is already a great marketing platform.
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TorakunSama
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« Reply #9 on: June 07, 2010, 06:23:38 AM » |
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I posted a game project on the developpers subforum. I'll need you to model and animate the harvesters!
There are models of them:
1. Queen : Refer to Bee Queens ( a mix of Bee queen and a long legged crab, only, she stays on a vertical position) 2. Young queens (colonizers, they have antigravity tiny wings that allows them to fly into space, they have very few exposed areas (refer to giant yellow hornet(japanese + geth warship (from Mass effect)) They have a plasma burst instead of a sting. 3. Workers : they resemble the most to crabs, mixed with the Araknii from Starship troopers, only the have digging fangs in front. 4. Soldiers: They are grooup leaders and order the workers to attack or work. As they mature, they gain wings, and protect young queens. They spit acid from a scorpion like tail. 5. Sentinels: They protect the queens, and are giant like the giant Araknii in Starship Troopers. They can take down inbound space ships, and the smaller ones are like AA turrets.
Use your imagination, to make these models, you can also propose quick sketches, I'll try myself. Thank you for the offer!
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'If you're not born a natural genius, can become one if you try hard enough! ' Gai-sensei
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